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Scenario 8: "St. Nicholas"



Previously on "Vikings"...

The inspector watched us raid. He watched us craft. In fact, he watched pretty much everything we did. He eventually became either satisfied in our ability to perform menial work, or so bored that he no longer cared. Grunting, he marked something on his clipboard and shuffled off down the road.

We had just started celebrating when we noticed figures walking back up the same road. Jumping back to work, certain he had returned with some other dull requirement, we heard the laughter. A strange, infectious, jolly laugh echoed off the houses, and in came the curious man in a red coat named St. Nicholas.

He was cheerful and generous, and a strange sense of peace on earth was in the air. All too soon he departed to cheer another village, but he left behind five strange little men. Each, he said, would help us once when we most needed it.


Rule(s):


For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.
A starting occupation and 20 normal occupations have been selected for everyone.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.
2. Take the starting occupation shown below.
3. You MUST explore Greenland during the game. You MAY also explore other island(s) in addition. (Did you know there was a Viking cathedral to St. Nicholas in Greenland? https://www.stnicholascenter.org/galleries/gazetteer/1686/)
4. You may NOT raid, pillage, or plunder. Place 4 meeples of a unused color to block these spaces.
5. Any time you draw a sword from the weapons deck, discard it and keep drawing until you get a non-sword.
6. Take 5 meeples of an unused color. These are St. Nicholas' little helpers and will be placed in certain locations on the table.
7. Place one helper by the blue die, and another by the orange die. After any roll during the game, you may discard the corresponding helper to change the die to any number you wish. In other words, you may do this once for the orange die and once for the blue die.
8. Place the third helper by the weapons deck. After any (non-sword) weapons draw, you may discard the helper to change your drawn weapon for a different non-sword weapon of your choice. Take the one you want from the discard pile if possible. Otherwise take it from the deck and then shuffle.
9. Place the fourth helper by the mountain tiles. After any mountain tile is revealed, including the first two tiles in the game, you may discard the helper to swap the tile with any remaining mountain tile you want. You may look at all remaining mountain tiles while you do this. After the swap, shuffle the remaining tiles facedown, including the one you swapped out, so play can continue as normal.
10. Place the fifth helper by the occupation deck. After you draw any dark brown occupation, you may discard the helper to put the dark brown occupation back and instead choose any dark brown occupation from the Appendix, besides the ones you already have. Locate the card you want and add it to your hand. The card you rejected gets put back on top of the deck, and you can draw it again later. If you later discover you are supposed to draw the card you chose, ignore it and just draw the next card in sequence.
11. If you are doing the blind challenge, click "Reveal Next Card" whenever you need to draw an occupation card.
12. Otherwise, click "Reveal All". The top of the list is the top of your deck.



Starting Occupation(s):

If more than one are shown, choose one.

Card Points Description Type
Messenger (118 c) 0 Each time you use a "Weekly Market" action space, you also receive 1 mead and 1 stone. (The large action space in the fourth column also belongs to the "Weekly Market" category.) Each Time



Occupation Deck:

The top of the list is the top of your deck.

If you wish to do the optional blind challenge for your first game, click "Reveal Next Card" each time you need to draw.
If you have finished the blind challenge or want to skip it, click "Reveal All" below the table.





Card Points Description Type
Sympathetic Soul (92 C) 1 In the Harvest phase (phase 2) of each round with no harvest, if you then have 3/4/5 special tiles, you receive 1/2/3 silver, respectively. (The size of your special tiles does not matter, just like the fact whether they are in your supply or on your boards. Special tiles that you had to return do not count.) Each Time
Preacher (87 A) 0 When you play this card, you can immediately move the "Crucifix" special tile from the oval supply board to your supply. Alternatively, you can take a "Take 4 Building Resources from a Mountain Strip" action. (If you do the latter, you must take 4 items from a single mountain strip. As usual, the "2 silver" are considered a single item.) Immediate
Helper in Time of Need (93 C) 3 In the Harvest phase (phase 2) of each round with no harvest, if you have exactly 1 boat, you receive 1 beans. If you have exactly 2 boats, you receive 1 grain. If you have 3 boats, you receive 1 cabbage. (The amount of ore on the whaling boats does not matter. You cannot take beans in place of grain, and you cannot take beans or grain in place of cabbage. Also, you cannot discard or simply ignore a whaling boat to receive another reward. Although you do receive a harvest good from this card, the round is still considered to have "no harvest", so this card does no trigger other cards that require a harvest.) Each Time
Priest (149 A) 1 Immediately before each time you use either "Overseas Trading" action space, you receive 1 oil. (By the way, you can use an "Overseas Trading" action space and pay 1 silver, even if you do not turn a single green craft product to the other side.) Each Time
Taster (167 B) 3 At the start of the Feast phase (phase 9) of each round, if you have 1 spices in your supply, you receive 1 silver. If you have 2 or more spices in your supply, you receive 2 silver instead. (Spices on your boards do not count.) Each Time
Snare Specialist (130 C) 1 Immediately after each time you use the "Laying a Snare" action space with 2 Vikings, if you succeed, you can discard 2 snares to return 1 of the placed Vikings to your Thing Square and use it again later this round. (Effectively, you only end up losing 1 snare, as you receive 1 snare as a reward.) Each Time
Trapper (126 A) 2 Each time you take a "Laying a Snare" action (on an action space or via an occupation), if you succeed, you also receive 1 silver. Each Time
Private Chef (67 C) 1 When you play this card, you can immediately (and only once via this card) buy 2 silverware, 1 game meat, and 1 mead for a total of 4 silver. Immediate
Earl (72 B) 2 When you play this card, you can immediately (and only once via this card) buy a stone house for an amount of silver equal to the current round. (This is not considered a "House Building" action. In round 5, for instance, the stone house would cost 5 silver.) Immediate
Earl of Lade (168 C) 2 Each time the number of Vikings in your Thing Square becomes exactly 3 during the course of a round, you receive 1 silver. This can happen multiple times per round due to other occupations or failed dice rolls. (Whether you move Vikings from or to your Thing Square to end up with 3 Vikings does not matter.) Each Time
Barbarian (158 A) 1 In the Feast phase (phase 9) of each round, if you place at least 1 game meat or whale meat on the "Banquet Table" track, you receive 3 weapon cards and 1 silver (which you can use for the feast right away). Take the weapon cards from the draw pile and place them face up in front of you. (If you place the meat on the Banquet Table before the feast, as permitted by the rules, you still receive the reward, but not before the Feast phase.) Each Time
Fruit Picker (43 A) 0 When you play this card, you immediately (and only once via this card) receive 1 fruit. Immediate
Miller (7 A) 3 Immediately after the Feast phase (phase 9) of each round, if you have 1 or 2 grain in your supply, you receive 1 and 2 silver, respectively. (Grain in your houses does not count.) Each Time
Shepherd Boy (80 B) 0 When you play this card, you can immediately (and only once via this card) pay 2 silver to receive 1 non-pregnant sheep in your sheep stable. Immediate
Inspector (60 C) 2 When you play this card, you can immediately (and only once via this card) move a Viking from an action space of your choice to your Thing Square and use it again later that round. Additionally, if you pay an amount of silver equal to the current round, you can move two Vikings instead of one from a single action space. (e.g., in round 5, this would cost you 5 silver.) (If by this an action space becomes unoccupied, it can be used again that round.) Immediate
Fur Merchant (102 B) 2 Each time you would receive a "^1 Good" action on an action space (not via an occupation), you can exchange 1 game meat or 1 silk for 1 fur instead. (This does not apply to "^2/3/4 Goods" actions.) Each Time
Plower (49 C) 3 At any time and any number of times, you can pay 1 (pregnant or non-pregnant) cattle from your cattle stable to receive 1 of each of the following goods: peas, flax, beans, grain, cabbage. For the purposes of occupations, this counts as an additional Harvest phase (phase 2) for you. Anytime
Codliver Oil Presser (175 B) 2 Each time you receive at least 1 stockfish from an action (on an action space or via an occupation), you can buy exactly 1 oil for 1 silver. (This effect does not apply to Bonus.) Each Time
Patron (2 C) 1 On each action space whose actions cost at least 2 silver, you receive a discount of 1 silver, including Emigration from round 2, buying salt meat or cattle plus milk/sheep, as well as the "Buy 2 Special Tiles" action, if applicable. (When you buy a pair of goods, only its total cost is reduced by 1 silver. For instance, Helmet plus Belt only cost you 2 silver instead of 3. This card does not reduce the cost of ships.) Each Time
Forest Blacksmith (103 C) 3 Immediately before each time you exchange 1 ore on the action space that lets you exchange 1 wood/ore for 1 chest and 1 silver, you can take a "Take 1 Building Resource from a Mountain Strip" action. (This does not apply if you exchange 1 wood.) This effect also applies to the action space that lets you exchange 1 ore for a blue good with a "forge tongs" symbol. (As usual, the "2 silver" on the mountain strips are considered a single item. Tip: enclose the ore space on your home board as soon as possible.) Each Time







This page supports the friendly Feast for Odin competition here:
https://boardgamegeek.com/thread/1664063/feast-odin-weekly-solo-competition

Rules, card text, FAQ etc. are here:
https://boardgamegeek.com/boardgame/177736/feast-odin/files

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