Fan Website For A Feast for Odin Board Game

Back


Scenario 5: "Viking Thanksgiving"



Previously on "Vikings"...

Somehow our village survived. In the end the chief himself got sick of his cousins' terrible work. Privately, some of us suspected he got robbed. The last we saw, they were packed back on their party boat and vanishing into the distance. The chief claimed they were on a mission to explore the mysterious shores of "America", but we knew that was a fictional land merely invented to deceive unwanted guests.

Most vikings were ecstatic to see them gone, and a celebration was in order. We decided the only proper expression of thankfulness would be to cook all week and have a giant "giving thanks" meal. Getting lots of food should be no problem, but we made one mistake in our planning. Having waited too late in the holiday season, we were only able to book Greenland for the big event. Who goes to Greenland, of all places?


Rule(s):


For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.
A starting occupation and 20 normal occupations have been selected for everyone.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.
2. Take the starting occupation shown below.
3. You must use AT LEAST 2 actions from "Livestock Market" and/or "Weekly Market" every round. In other words, each round you choose to do 1 action from each section, or 2 actions from one section. You can do MORE than 2 such actions if you choose.
4. You must explore Greenland during the game. You CANNOT explore any other islands.
5. If you are doing the blind challenge, click "Reveal Next Card" whenever you need to draw an occupation card.
6. Otherwise, click "Reveal All". The top of the list is the top of your deck.


To be absolutely clear, these are the "Livestock Market" and "Weekly Market" actions:

To remind yourself of rule 3, I suggest putting two vikings of an unused color to the left of these two sections.


As a word of warning, check the card numbers when you draw occupations. At least one card has a duplicate name in the English version.


Starting Occupation(s):

If more than one are shown, choose one.

Card Points Description Type
Middleman (120 b) 2 Immediately after each time you use a "Weekly Market" action space, you can pay 1 silver to take a "^1 Good" action. (The large action space in the fourth column also belongs to the "Weekly Market" category.) Each Time



Occupation Deck:

The top of the list is the top of your deck.

If you wish to do the optional blind challenge for your first game, click "Reveal Next Card" each time you need to draw.
If you have finished the blind challenge or want to skip it, click "Reveal All" below the table.





Card Points Description Type
Ship's Cook (36 A) 2 Immediately before each time you take an "Overseas Trading" action (on an action space or via an occupation), you can take a "^1 Good" action for 1 salt meat, game meat, or whale meat only. (Sheep and cattle are excluded from this. By the way, you can use an "Overseas Trading" action space and pay 1 silver, even if you do not turn a single green craft product to the other side.) Each Time
Fish Cook (172 C) 0 After the Feast phase (phase 9) of each round, you can immediately move any or all of the stockfish from your "Banquet Table" track to your (stone and long) houses. Each Time
Blubber Cook (140 A) 2 Each time you take a "Whaling" action (on an action space or via an occupation), if you succeed, you receive 1 additional oil (for a total of 2 oil). Each Time
Peddler (1 A) 0 Each time you use a "Livestock Market" action space, you receive a discount of 1 silver on the total cost of the goods. (For instance, cattle plus milk cost you 2 instead of 3 silver.) You do not receive the discount on goods that are already free of cost. Each Time
Private Chef (67 C) 1 When you play this card, you can immediately (and only once via this card) buy 2 silverware, 1 game meat, and 1 mead for a total of 4 silver. Immediate
Captain (16 C) 2 When you play this card, if your whaling boats and longships have at least 4/5/6/7 ore combined, you immediately (and only once via this card) receive 2/3/4/5 silver. The preprinted ore on your whaling boats does not count. Immediate
Weapons Supplier (68 A) 2 When you play this card, you can immediately (and only once via this card) draw 4 weapon cards from the face-down draw pile and place them face up in front of you. Immediate
Antlers Seller (143 B) 2 Each time you take a "Hunting Game" action (on an action space or via an occupation), if you succeed, you also receive 1 silver. Each Time
Armed Fighter (164 A) 3 Immediately before each time you place 4 Vikings in the fourth column, you can take a "Take 1 Building Resource" action to take 1 stone or 1 ore only. Each Time
Chronicler (187 B) 2 Each time you take a Viking action (in phase 5), you can also pay 2 flax to take the "Belt" special tile (unless another player already owns it). At any time and any number of times, you can exchange 3 flax for 1 treasure chest. Anytime
Host (19 C) 0 When you play this card, you immediately (and only once via this card) receive a blue goods tile. Which one you receive depends on how many special tiles you have in your supply and on your boards. If you have exactly 3 special tiles, you receive 1 silk. If you have exactly 4 special tiles, you receive 1 spices. If you have at least 5 special tiles, you receive 1 jewelry. (You cannot take silk instead of spices, and you cannot take silk or spices instead of jewelry. Also, you cannot discard a special tile to receive another reward.) Immediate
Snare Specialist (130 C) 1 Immediately after each time you use the "Laying a Snare" action space with 2 Vikings, if you succeed, you can discard 2 snares to return 1 of the placed Vikings to your Thing Square and use it again later this round. (Effectively, you only end up losing 1 snare, as you receive 1 snare as a reward.) Each Time
Forest Blacksmith (103 C) 3 Immediately before each time you exchange 1 ore on the action space that lets you exchange 1 wood/ore for 1 chest and 1 silver, you can take a "Take 1 Building Resource from a Mountain Strip" action. (This does not apply if you exchange 1 wood.) This effect also applies to the action space that lets you exchange 1 ore for a blue good with a "forge tongs" symbol. (As usual, the "2 silver" on the mountain strips are considered a single item. Tip: enclose the ore space on your home board as soon as possible.) Each Time
Ship Owner (14 C) 2 When you play this card, if you have at least 1 whaling boat, 1 knarr, and 1 longship, you immediately (and only once via this card) receive 1 whale meat. If you have at least 2 whaling boats, 2 knarrs, and 2 longships, you receive 1 additional whale meat. (The amount of ore on the whaling boats and longships does not matter.) Immediate
Punchcutter (173 B) 1 Each time 1 ore and 2 silver are removed from a mountain strip during the Mountain Strips phase (phase 11), you receive 1 silver and 2 silver, respectively. Each Time
Harbor Guard (84 B) 0 When you play this card, you can emigrate immediately (and only once via this card). This emigration costs the same as it would on the action space, but you receive a discount of 1 silver for each large ship you had before the emigration. (The minimum cost is 0. Large ships are knarrs and longships. The amount of ore on the longships does not matter.) Immediate
Drunkard (134 A) 0 Each time you take a "Raiding" action (on an action space or via an occupation), if you fail (including on purpose), you also receive a consolatory 1 mead. (This does only apply to raiding, but not pillaging.) Each Time
Archer (13 B) 1 When you play this card, you immediately (and only once via this card) receive 1 "bow and arrow" weapon card. Look through the discard pile (or the draw pile, if need be) and take the weapon card from there. Each time you take a "Hunting Game" action, you receive -1 on each of your dice rolls. For instance, a rolled "1" becomes "0". (This card can be combined with other cards modifying dice rolls.) Immediate
Builder (20 A) 0 When you play this card, you can immediately (and only once via this card) play a Bonus phase for your houses only. You will also participate in the regular Bonus phase this round. Immediate
Hornturner (63 C) 2 When you play this card, you can immediately (and only once via this card) discard 1 sheep from your sheep stable to receive 1 salt meat, 1 hide, and 1 wool. (It does not matter whether or not the sheep is pregnant.) and/or, if the Drinking Horn is still available for purchase, you can buy it for 3 silver. Immediate







This page supports the friendly Feast for Odin competition here:
https://boardgamegeek.com/thread/1664063/feast-odin-weekly-solo-competition

Rules, card text, FAQ etc. are here:
https://boardgamegeek.com/boardgame/177736/feast-odin/files

All game text, images, copyrights, etc. belong to the board game creators, publishers, etc. and not me. No infringement is intended.