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Scenario 16: "From Sea To Shining Sea"



Previously on "Vikings"...

The ghosts turned out to be no trouble at all, wisping away before the priest. The kraken took more planning, but in the end showers of rocks and some truly massive harpoons won the day. As the monster sank motionless beneath the waves, a cheer went up from the shore, and the first thing on every Viking's mind was what to do with their regained freedom.

By unanimous decision, we decided that new freedom deserved a grand adventure, and it was finally time to seek the mythical land Leif "Crazy Erik" Erikson was always talking about. "Just head past Newfoundland, you can't miss it," he would say, and everyone would politely nod and mutter into their mead. Newfoundland was as far as any reasonable explorer might ever want to go. But what if, just maybe, there really was a new world to discover? With warm furs, sharp swords, and enough salted meat to feed a small army, we set off.


Rule(s):


For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.
A starting occupation and 20 dark brown occupations have been selected for everyone.


1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. You must explore the United States, version 1.0. To do so, you must own at least one long boat and use the 3-viking exploration action, choosing the United States instead of another island. You may still explore the other 3-viking islands on other turns as normal, as long as the action space is unblocked. The United States never turns over, and it gets silver added like other islands until claimed. The United States can be found here: PDF download

4. If you are doing the blind challenge, click "Reveal Next Card" whenever you need to draw an occupation card.

5. Otherwise, click "Reveal All". The top of the list is the top of your deck.

6. There are no other restrictions. You feel strangely free.




Starting Occupation(s):

If more than one are shown, choose one.

Card Points Description Type
Refugee Helper (170 a) 0 You receive a discount of 2 silver on all "Emigration" actions (on action spaces or via occupations). (So emigration costs you nothing in the first two rounds, 1 silver in the third round, and so on.) Each Time



Occupation Deck:

The top of the list is the top of your deck.

If you wish to do the optional blind challenge for your first game, click "Reveal Next Card" each time you need to draw.
If you have finished the blind challenge or want to skip it, click "Reveal All" below the table.





Card Points Description Type
Locksmith (28 B) 1 With each new chest or treasure chest that you receive in your supply, you can also buy 1 oil for 1 silver. Each Time
Boat Builder (178 B) 0 After you play this card, as soon as you have 4 large ships (knarrs and longships), you receive 2 whaling boats without paying wood or silver (only once via this card). (You only receive whaling boats for which you have room. The amount of ore in the longships does not matter.) As Soon As
Earl (72 B) 2 When you play this card, you can immediately (and only once via this card) buy a stone house for an amount of silver equal to the current round. (This is not considered a "House Building" action. In round 5, for instance, the stone house would cost 5 silver.) Immediate
Linen Weaver (59 A) 0 At any time and any number of times, you can pay 2 flax from your supply and 1 silver to receive 2 linen. Anytime
Wharf Owner (61 C) 3 When you play this card, you can immediately (and only once via this card) sell 1 longship for 8 silver. You lose the ore on the longship, if any. Immediate
Clerk (88 C) 2 Immediately before each time you take an "Overseas Trading" action (on an action space or via an occupation), for each knarr you have, you can take a "<^ 1 Good" action for 1 silver per action. So you can exchange a good for another one that is located to the top left of it in the goods boxes (e.g., 1 cattle for 1 robe). (By the way, you can use an "Overseas Trading" action space and pay 1 silver, even if you do not turn a single green craft product to the other side.) Each Time
Dorestad Traveller (185 B) 2 Each time you would take a "Raiding" action (on an action space or via an occupation), you can take a "^2 Goods" action instead. Each Time
Quartermaster (81 C) 2 When you play this card, you can immediately (and only once via this card) buy a longship. If you do, you receive a discount of 1 silver for each long sword you have, counting each "bow and arrow" and "spear" weapon card as half of a long sword. Round the final cost down, if need be. Immediate
Patron (2 C) 1 On each action space whose actions cost at least 2 silver, you receive a discount of 1 silver, including Emigration from round 2, buying salt meat or cattle plus milk/sheep, as well as the "Buy 2 Special Tiles" action, if applicable. (When you buy a pair of goods, only its total cost is reduced by 1 silver. For instance, Helmet plus Belt only cost you 2 silver instead of 3. This card does not reduce the cost of ships.) Each Time
Whaling Assistant (161 B) 0 In the Bonus phase (phase 10) of each round, if you have at least 7 Vikings on action spaces in the third column, you also receive 1 cabbage. (The number of Vikings that are actually on the action spaces can be different from the number of Vikings you placed there initially.) Each Time
Taster (167 B) 3 At the start of the Feast phase (phase 9) of each round, if you have 1 spices in your supply, you receive 1 silver. If you have 2 or more spices in your supply, you receive 2 silver instead. (Spices on your boards do not count.) Each Time
Skinner (157 C) 0 In the Feast phase (phase 9) of each round, for each (pregnant and non-pregnant) farm animal (sheep and cattle) you place on the "Banquet Table" track, you immediately receive 1 "skin and bones" tile. (If you place the farm animals on the Banquet Table before the feast, as permitted by the rules, you still receive the reward, but not before the Feast phase.) Each Time
Captain (16 C) 2 When you play this card, if your whaling boats and longships have at least 4/5/6/7 ore combined, you immediately (and only once via this card) receive 2/3/4/5 silver. The preprinted ore on your whaling boats does not count. Immediate
Harbor Guard (84 B) 0 When you play this card, you can emigrate immediately (and only once via this card). This emigration costs the same as it would on the action space, but you receive a discount of 1 silver for each large ship you had before the emigration. (The minimum cost is 0. Large ships are knarrs and longships. The amount of ore on the longships does not matter.) Immediate
Carpenter (121 B) 0 Immediately before each time you use an "Ship Building" or "House Building" action space, you can take a "Take 1 Building Resource from a Mountain Strip" action. (As usual, the "2 silver" are considered a single item.) Each Time
Metalsmith (73 C) 2 When you play this card, you can immediately (and only once via this card) either receive 1 silverware at no cost, or buy the "Crucifix" special tile for 2 silver, or buy the "Chalice" special tile for 5 silver. (These are the printed costs.) Immediate
Tradesman (54 A) 3 At any time and any number of times, you can exchange silverware in your supply for either silk or chest at a 1:1 ratio. Anytime
Master Count (109 B) 2 Immediately after each time you use the "Overseas Trading" action space requiring 2 Vikings, you receive 1 silver for each knarr you have. (By the way, you can use an "Overseas Trading" action space and pay 1 silver, even if you do not turn a single green craft product to the other side.) Each Time
Etiquette Teacher (176 B) 3 Immediately after each time you take an action in which you play at least 1 occupation (on an action space or via an occupation), you receive 1 peas. Each Time
Meat Preserver (29 B) 3 When you play this card, you immediately (and only once via this card) receive 1 salt meat for each pair of game meat and whale meat in your supply. (Goods on your boards do not count.) Immediate







This page supports the friendly Feast for Odin competition here:
https://boardgamegeek.com/thread/1664063/feast-odin-weekly-solo-competition

Rules, card text, FAQ etc. are here:
https://boardgamegeek.com/boardgame/177736/feast-odin/files

All game text, images, copyrights, etc. belong to the board game creators, publishers, etc. and not me. No infringement is intended.