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Scenario 15: "Assemble The Team"



Previously on "Vikings"...

Between the ghosts and the kraken, the landlocked village was getting a bit stir crazy. Even the chief seemed worried, muttering something about running low on imported wine.

Word must have gotten out somehow. Bright and early one morning, a tough-looking woman walked into town and immediately offered to help resolve matters. She told us that wandering heroes are drawn to such strange situations, and we only needed to assemble the proper team. By their powers combined, we would soon roam the seas once more.


Rule(s):


For this scenario, dice rolls are random, weapon decks are random, and mountain tiles are random.
A starting occupation and 20 dark brown occupations have been selected for everyone.


1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. Take all 12 meeples of an unused color. Use 11 to block the whaling, overseas trading, raiding, pillaging, plundering, and exploration spaces. Use the last 1 to block the space that lets you buy special tiles using a knarr. All of these spaces CANNOT currently be used.

4. You cannot currently build or buy boats.

5. After you play the Priest occupation, boats can be built, but Overseas Trading is still NOT available. This hero dispels the ghosts that guarded the water's edge.

6. After you play the Bait Layer occupation, whaling actions can be used. This hero distracts the kraken. Remove the meeples from the 2 whaling spaces.

7. After you play the Fighter occupation, raiding/pillaging/plundering actions can be used. This hero teaches your warriors how to work together and drive the kraken away from their ships. Remove the meeples from the 4 raiding/pillaging/plundering spaces.

8. After you play the above 3 occupations, you can play the Dragonslayer. After this, all actions can be used. This hero slays the kraken with the help of the team. Remove the 6 remaining blocking meeples.

9. If you are doing the blind challenge, click "Reveal Next Card" whenever you need to draw an occupation card.

10. Otherwise, click "Reveal All". The top of the list is the top of your deck.




Starting Occupation(s):

If more than one are shown, choose one.

Card Points Description Type
Bait Layer (131 c) 1 Each time you take a "Laying a Snare" action (on an action space or via an occupation), whether you succeed or not, you can exchange exactly 1 stockfish in your supply for 1 game meat. Each Time



Occupation Deck:

The top of the list is the top of your deck.

If you wish to do the optional blind challenge for your first game, click "Reveal Next Card" each time you need to draw.
If you have finished the blind challenge or want to skip it, click "Reveal All" below the table.





Card Points Description Type
Priest (149 A) 1 Immediately before each time you use either "Overseas Trading" action space, you receive 1 oil. (By the way, you can use an "Overseas Trading" action space and pay 1 silver, even if you do not turn a single green craft product to the other side.) Each Time
Ship Architect (46 B) 1 At any time and any number of times, you can exchange 3 wood and 1 wool in your supply for 1 longship. You can use linen in place of wool. (Of course, you must have room in your Landing stages to receive the longship. Vikings preferred to make canvases from wool. This exchange is not considered a "Ship Building" action and does not trigger cards that require the latter.) Anytime
Fighter (18 C) 0 When you play this card, if you have at least 1 longship holding at least 2 ore, you immediately (and only once via this card) receive 1 blue good. Which one you receive depends on the number of longships you have holding 2 and 3 ore: you receive 1 silk/ jewelry/silver hoard for 1/2/3 or more such longships. (You cannot take silk instead of jewelry, and you cannot take silk or jewelry instead of silver hoard. Also, you cannot discard or simply ignore a longship to receive another reward.) Immediate
Dragonslayer (65 A) 0 When you play this card, you can immediately (and only once via this card) exchange 2 snares and 2 spears for 1 treasure chest. Immediate
Helmsman (12 A) 0 When you play this card, you immediately (and only once via this card) receive 1 chest. Immediately after each time you take an action in which you use a longship, you can draw 1 weapon card from the face-down draw pile and place the weapon card face up in front of you. (It does not matter whether you use the longship for raiding, pillaging, plundering, exploring, or emigrating. The amount of ore on the longship does not matter either. Even if you use more than one longship during that action, e.g., because another card allows you to do that, you still only receive 1 weapon card.) Immediate
Miner (22 A) 1 When you play this card, you immediately (and only once via this card) receive 1 stone, 1 ore, and 1 silver for each longship you have. (The amount of ore on the longships does not matter.) Immediate
Host (19 C) 0 When you play this card, you immediately (and only once via this card) receive a blue goods tile. Which one you receive depends on how many special tiles you have in your supply and on your boards. If you have exactly 3 special tiles, you receive 1 silk. If you have exactly 4 special tiles, you receive 1 spices. If you have at least 5 special tiles, you receive 1 jewelry. (You cannot take silk instead of spices, and you cannot take silk or spices instead of jewelry. Also, you cannot discard a special tile to receive another reward.) Immediate
Shipowner (117 A) 3 Immediately after each time you build a knarr or longship paying at least 1 wood, you can take a "^1 Good" action. (This effect does also apply to the action space in the fourth column that lets you build a house and buy a ship.) Each Time
Linen Weaver (59 A) 0 At any time and any number of times, you can pay 2 flax from your supply and 1 silver to receive 2 linen. Anytime
Patron (2 C) 1 On each action space whose actions cost at least 2 silver, you receive a discount of 1 silver, including Emigration from round 2, buying salt meat or cattle plus milk/sheep, as well as the "Buy 2 Special Tiles" action, if applicable. (When you buy a pair of goods, only its total cost is reduced by 1 silver. For instance, Helmet plus Belt only cost you 2 silver instead of 3. This card does not reduce the cost of ships.) Each Time
Laborer (124 B) 1 Each time you use an action space that gives you exactly 2 silver (no more, no less), you can pay these 2 silver immediately to receive 1 grain and 2 wood (from the general supply). Each Time
Oil Seller (123 C) 1 Immediately after each time you use an action space with a "^1 Good" action, you can exchange 1 oil for 1 silverware (even if you have just received the oil from the action). Each Time
Antlers Seller (143 B) 2 Each time you take a "Hunting Game" action (on an action space or via an occupation), if you succeed, you also receive 1 silver. Each Time
Lance Bearer (133 B) 1 Each time you take a "Raiding" action (on an action space or via an occupation), if you succeed, you also receive either 1 silver or 1 peas. (This does not apply to pillaging.) Each Time
Grain Deliveryman (183 C) 2 When you play this card, you immediately (and only once via this card) receive the following crops: If you have at least 1 knarr, you receive 1 peas, 1 beans, and 1 flax. If you have at least 2 knarrs, you also receive 1 grain. If you have at least 3 knarrs, you also receive 1 cabbage. With 4 knarrs, you also receive 1 fruits. Immediate
Fish Cook (172 C) 0 After the Feast phase (phase 9) of each round, you can immediately move any or all of the stockfish from your "Banquet Table" track to your (stone and long) houses. Each Time
Etiquette Teacher (176 B) 3 Immediately after each time you take an action in which you play at least 1 occupation (on an action space or via an occupation), you receive 1 peas. Each Time
Sledger (146 C) 0 Each time you take a "Hunting Game" or "Laying a Snare" action (on an action space or via an occupation), you receive -1 on each of your dice rolls. For instance, a rolled "1" becomes "0". (This card can be combined with other cards modifying dice rolls.) Each Time
Rune Engraver (50 A) 2 At any time and any number of times, you can pay 1 rune stone from your supply to receive 1 hide. Anytime
Hornturner (63 C) 2 When you play this card, you can immediately (and only once via this card) discard 1 sheep from your sheep stable to receive 1 salt meat, 1 hide, and 1 wool. (It does not matter whether or not the sheep is pregnant.) and/or, if the Drinking Horn is still available for purchase, you can buy it for 3 silver. Immediate







This page supports the friendly Feast for Odin competition here:
https://boardgamegeek.com/thread/1664063/feast-odin-weekly-solo-competition

Rules, card text, FAQ etc. are here:
https://boardgamegeek.com/boardgame/177736/feast-odin/files

All game text, images, copyrights, etc. belong to the board game creators, publishers, etc. and not me. No infringement is intended.