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Scenario 14: "The Pirate's Curse"



Previously on "Vikings"...

Riding high on your streak of good luck, it seemed the good times would never end. Your beard grew long and well-combed. Your house grew filled with food and valuable loot. You even had spare time to organize all the loot, very carefully dividing everything by color. People made fun of you for it, but they simply do not understand your advanced ideas about efficiency.

Bad fortune returned to the village in the form of a strange pirate. With long hair, a red bandana, and heavy makeup, he stumbled into town after crashing a small boat against the shore. Before passing out at a local bar, he informed us he was running from a curse. The nature of the curse quickly became apparent. First, he had somehow angered somebody or something in the ocean. The logic was hard to follow, but the point was that the legendary kraken was now merrily swimming in our waters, and any attempts at exploring new ports or even hunting whales met with disaster. Furthermore, there was some sort of ravenous horde of ghosts chasing him, but they thankfully could not set foot on dry land.

All of the above meant we were effectively landlocked for the near future. A few of the less experienced villagers scoffed at the mention of ghosts and declared they were leaving our sorry island. We let them go, but the grizzled older Vikings merely shook their heads and refused to go anywhere near boats until matters changed.


Rule(s):


For this scenario, dice rolls are FIXED, weapon decks are FIXED for the first 4, random for the rest, and mountain tiles are FIXED for the first 2, random for the rest.
A starting occupation and 20 dark brown occupations have been selected for everyone.


1. Set up the solo long game as normal. Any rules from the last scenario are reset.

2. Take the starting occupation shown below.

3. Take all 12 meeples of an unused color. Use 11 to block the whaling, overseas trading, raiding, pillaging, plundering, and exploration spaces. Use the last 1 to block the space that lets you buy special tiles using a knarr. All of these spaces CANNOT be used in this challenge.

4. You can still build or buy boats, but they are useless except for emigration or scoring points.

5. All dice rolls produce 4. Note that only orange (D8) dice rolls are available.

6. On turns 1 and 2, you will draw bows as weapons. On turns 3 and 4, you will draw traps as weapons. All other weapon draws are random. Note that if you draw a sword or spear in turns 5-7, that is bad luck and you are stuck with them.

7. Use the first two mountain tiles as shown here: Mountain Setup. All other mountain tiles are random.

8. Optional: You may choose to participate in the special "Grizzled Viking" category. In this case, you cannot build or buy boats (which means you cannot use the house + boat space), and all other restrictions follow naturally. You can choose to play normal or blind games in Grizzled Viking mode if you wish to double count a score. For example, you might play 2 games: 1 blind with emigration, and 1 Grizzled Viking game with no boats. If your blind score is 100 and your Grizzled Viking score is 80, you could submit scores of normal = 100, blind = 100, Grizzled = 80. If you have any questions about this please ask in the thread.

9. If you are doing the blind challenge, click "Reveal Next Card" whenever you need to draw an occupation card.

10. Otherwise, click "Reveal All". The top of the list is the top of your deck.




Starting Occupation(s):

If more than one are shown, choose one.

Card Points Description Type
Barkeeper (112 b) 0 Each time you use a "Crafting" action space, you also receive 1 mead. Each Time



Occupation Deck:

The top of the list is the top of your deck.

If you wish to do the optional blind challenge for your first game, click "Reveal Next Card" each time you need to draw.
If you have finished the blind challenge or want to skip it, click "Reveal All" below the table.





Card Points Description Type
Pirate (45 C) -1 At any time and any number of times, you can pay 1 wood and 6 silver to receive 1 treasure chest. Anytime
Village Leader (165 A) 3 At the start of the Feast phase (phase 9) of each round, if you then have at least 1 clothing in your supply, you receive 2 silver. (Clothing on your boards does not count.) Each Time
Peddler (1 A) 0 Each time you use a "Livestock Market" action space, you receive a discount of 1 silver on the total cost of the goods. (For instance, cattle plus milk cost you 2 instead of 3 silver.) You do not receive the discount on goods that are already free of cost. Each Time
Custodian (23 A) 1 When you play this card, you immediately (and only once via this card) receive 2 silver per (stone and long) house you have (sheds do not count). Immediate
Trapper (126 A) 2 Each time you take a "Laying a Snare" action (on an action space or via an occupation), if you succeed, you also receive 1 silver. Each Time
Linen Weaver (59 A) 0 At any time and any number of times, you can pay 2 flax from your supply and 1 silver to receive 2 linen. Anytime
Silk Stitcher (114 C) 3 Immediately after each time you use a "Crafting" action space, you can also buy exactly 1 silk for 3 silver. Each Time
Storeman (31 C) 2 When you play this card, you immediately (and only once via this card) receive a fourth good tile of a type of which you have exactly three in your supply. (This does not include your stables, so you cannot receive sheep or cattle from this. Your green craft products and blue luxury goods do count; goods on your boards do not.) Immediate
Tradesman (54 A) 3 At any time and any number of times, you can exchange silverware in your supply for either silk or chest at a 1:1 ratio. Anytime
Flax Baker (171 A) 2 After the Harvest phase (phase 2) of each round with a harvest, you can immediately exchange 1 flax for 1 grain plus 1 silver. Each Time
Artist (111 C) 1 Each time you use a "Crafting" action space to exchange building resources (wood, stone, ore), you receive 1 silver for each type of building resource you exchange. (The number of building resources does not count, only the number of different types of building resources.) Each Time
Meat Merchant (96 A) 1 In the Harvest phase (phase 2) of each round with no harvest, you can exchange either 1 game meat in your supply for 1 whale meat, or 1 whale meat in your supply for 2 game meat. Each Time
Silk Merchant (30 B) 3 When you play this card, you immediately (and only once via this card) receive an amount of silver: if you have 1/2/3 silk in your supply, you receive 1/3/6 silver, respectively. (Silk on your boards does not count.) Immediate
Cottager (15 C) 1 When you play this card, you immediately (and only once via this card) receive 2 mead per (stone and long) house you have (sheds do not count). Each time you build a stone or long house after this, you also receive 1 hide. Each Time
Digger (128 A) 2 Each time you take a "Laying a Snare" action (on an action space or via an occupation), if you succeed, you receive a "Take 1 Building Resource from a Mountain Strip" action. (As usual, the "2 silver" are considered a single item.) Each Time
Fruit Picker (43 A) 0 When you play this card, you immediately (and only once via this card) receive 1 fruit. Immediate
Pea Counter (97 B) 1 In the Harvest phase (phase 2) of each round with no harvest, you can double the amount of peas in your supply, to a maximum of 8 peas. (So you can double at most 4 peas. This does not apply to peas in your houses.) Each Time
Etiquette Teacher (176 B) 3 Immediately after each time you take an action in which you play at least 1 occupation (on an action space or via an occupation), you receive 1 peas. Each Time
Hide Buyer (86 A) 3 When you play this card, you can immediately (and only once via this card) pay 2/4/6 silver to receive 1/2/3 hides. Immediate
Hornblower (85 C) 0 When you play this card, you can immediately (and only once via this card) pay 1 silver to take a "Hunting Game" action, and/or pay 2 silver to take a "Laying a Snare" action. Failing one (or both) of these actions does not cause Vikings to return. Immediate







This page supports the friendly Feast for Odin competition here:
https://boardgamegeek.com/thread/1664063/feast-odin-weekly-solo-competition

Rules, card text, FAQ etc. are here:
https://boardgamegeek.com/boardgame/177736/feast-odin/files

All game text, images, copyrights, etc. belong to the board game creators, publishers, etc. and not me. No infringement is intended.