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Scenario 13: "St. Patrick's Day"



Previously on "Vikings"...

Well, you showed Grandpa Viking. Casting aside your padded hunting boots, your armored trapping boots, your waterproof whaling boots, and your spiked raiding boots, you proved strategy could still save the day. "Who needs luck?" you chortled.

You may not have needed luck, but you promptly discovered you really missed it. Besides, your whale bone supplies are running low and your fur clothes have holes in them.

Coincidentally, some strange holiday is being celebrated in town. Everyone is wearing green. Everyone is planning trips to Greenland. Some strange little men even showed up in green coats. They promised to be helpful, and they do look oddly similar to St. Nicholas' Little Helpers with a wardrobe change, so you let them stay. Sipping some green mead (whose brilliant idea was that, anyway?), you stroll out for another adventure.


Rule(s):


For this scenario, dice rolls are random (besides the first one on each action space), weapon decks are random, and mountain tiles are random.
A starting occupation and 20 dark brown occupations have been selected for everyone.

1. Set up the solo long game as normal. Any rules from the last scenario are reset.
2. Take the starting occupation shown below.
3. Take 8 meeples of an unused color and place 1 on each action space that requires a dice roll. These are leprechauns. A Feast for Odin does not include green meeples, so please use your imagination or borrow from another game.
4. Leprechauns do not block action spaces. Whenever you use an action space that has a leprechaun, the luck o' the Irish is with you! Remove the leprechaun from the game and use whatever dice result you wish. You can use the same action space when the space is unblocked in the future, but you will have to play by normal dice rules. In other words, you can use up to 8 dice results of your choice in a single game if you use all the dice spaces.
5. You MUST explore Greenland. You MAY explore other island(s).
6. You MUST forge the crucifix special tile using the 3-viking forge action.
7. Remember that green occupations only trigger once. I recommend turning them sideways after they activate.
8. If you are doing the blind challenge, click "Reveal Next Card" whenever you need to draw an occupation card.
9. Otherwise, click "Reveal All". The top of the list is the top of your deck.



Starting Occupation(s):

If more than one are shown, choose one.

Card Points Description Type
Berserker (132 b) 2 Immediately before each time you take a "Pillaging" action (on an action space or via an occupation), you can return exactly 1 ore from the pillaging longship to the general supply to receive +3 on each of your dice rolls during that pillage. (This does not apply to raiding. This card can be combined with other cards modifying dice rolls. Tip: enclose the ore space on your home board as soon as possible.) Each Time



Occupation Deck:

The top of the list is the top of your deck.

If you wish to do the optional blind challenge for your first game, click "Reveal Next Card" each time you need to draw.
If you have finished the blind challenge or want to skip it, click "Reveal All" below the table.





Card Points Description Type
Herb Gardener (182 C) 1 As soon as you have at least 2 houses (2 stone or long houses, or one of each; sheds do not count), you can use this card at any time (but only once) to exchange 2/5 wood for 1/2 spices. As Soon As
Cutter Operator (179 B) 2 Next time you acquire a knarr (and only that once), you receive 1 stockfish and 1 silver for each knarr you have (including the newly acquired one). As Soon As
Sail Patcher (181 C) 1 After you play this card, as soon as you have 3 (or 4) large ships (knarrs, longships), if your round income at that time is at most 4/9/30 silver, you immediately (and only that once) receive 3/2/1 wool. (The amount of ore on your longships does not matter.) As Soon As
Boat Builder (178 B) 0 After you play this card, as soon as you have 4 large ships (knarrs and longships), you receive 2 whaling boats without paying wood or silver (only once via this card). (You only receive whaling boats for which you have room. The amount of ore in the longships does not matter.) As Soon As
Beach Raider (180 C) -2 After you play this card, as soon as you have 3 (or 4) longships, if your round income at that time is at most 5/11/30 silver, you immediately (and only that once) receive 4/3/2 silverware. (The amount of ore on your longships does not matter.) As Soon As
Seafarer (189 B) 1 During the scoring, if you then have 2/3/4 exploration boards in front of you, you receive 4/9/16 silver, respectively. As Soon As
Sheep Shearer (33 A) 2 When you play this card, if you have at least 3/4/6 sheep, you immediately (and only once via this card) receive 1/2/3 wool, respectively. (It does not matter whether or not the sheep are pregnant.) Immediate
Priest (149 A) 1 Immediately before each time you use either "Overseas Trading" action space, you receive 1 oil. (By the way, you can use an "Overseas Trading" action space and pay 1 silver, even if you do not turn a single green craft product to the other side.) Each Time
Modifier (39 C) 2 At any time and any number of times, you can return ore from your whaling boats and longships to your supply. (Of course, you cannot remove the preprinted ore on your boats.) Anytime
Archer (13 B) 1 When you play this card, you immediately (and only once via this card) receive 1 "bow and arrow" weapon card. Look through the discard pile (or the draw pile, if need be) and take the weapon card from there. Each time you take a "Hunting Game" action, you receive -1 on each of your dice rolls. For instance, a rolled "1" becomes "0". (This card can be combined with other cards modifying dice rolls.) Immediate
Tradesman (54 A) 3 At any time and any number of times, you can exchange silverware in your supply for either silk or chest at a 1:1 ratio. Anytime
Furrier (3 A) 1 Each time you use an action space providing exactly 1 silver (among other things), you also receive 1 snare weapon card. This applies to eight action spaces on the game board (4x Weekly Market, 2x Crafting, 2x Occupation), but does not apply to action spaces for which you receive a bonus silver via one of your occupations. Look through the discard pile (or the draw pile, if need be) and take the weapon card from there. Each Time
Silk Merchant (30 B) 3 When you play this card, you immediately (and only once via this card) receive an amount of silver: if you have 1/2/3 silk in your supply, you receive 1/3/6 silver, respectively. (Silk on your boards does not count.) Immediate
Peacemaker (38 A) 2 In the New Weapon phase (phase 4) of each round, instead of drawing a weapon card, you can take either 1 wood, 1 stone, or 1 ore from the general supply. Each Time
Snare Specialist (130 C) 1 Immediately after each time you use the "Laying a Snare" action space with 2 Vikings, if you succeed, you can discard 2 snares to return 1 of the placed Vikings to your Thing Square and use it again later this round. (Effectively, you only end up losing 1 snare, as you receive 1 snare as a reward.) Each Time
Ship Architect (46 B) 1 At any time and any number of times, you can exchange 3 wood and 1 wool in your supply for 1 longship. You can use linen in place of wool. (Of course, you must have room in your Landing stages to receive the longship. Vikings preferred to make canvases from wool. This exchange is not considered a "Ship Building" action and does not trigger cards that require the latter.) Anytime
Cottager (15 C) 1 When you play this card, you immediately (and only once via this card) receive 2 mead per (stone and long) house you have (sheds do not count). Each time you build a stone or long house after this, you also receive 1 hide. Each Time
Carpenter (121 B) 0 Immediately before each time you use an "Ship Building" or "House Building" action space, you can take a "Take 1 Building Resource from a Mountain Strip" action. (As usual, the "2 silver" are considered a single item.) Each Time
Sower (169 C) 1 In the Harvest phase (phase 2) of each round with a harvest, if you have at least 1 flax in your supply at the start of the Harvest phase (phase 2), you receive 2 flax instead of 1 during the harvest. If you have at least 1 grain in your supply, you can choose to receive 1 additional grain instead of the additional flax. (Even when you only receive peas, beans, and flax during the harvest, you can still receive grain via this card, if you meet the requirement. In rounds with no harvest, you do not receive the additional goods.) Each Time
Builder (20 A) 0 When you play this card, you can immediately (and only once via this card) play a Bonus phase for your houses only. You will also participate in the regular Bonus phase this round. Immediate







This page supports the friendly Feast for Odin competition here:
https://boardgamegeek.com/thread/1664063/feast-odin-weekly-solo-competition

Rules, card text, FAQ etc. are here:
https://boardgamegeek.com/boardgame/177736/feast-odin/files

All game text, images, copyrights, etc. belong to the board game creators, publishers, etc. and not me. No infringement is intended.